![]() The scores for each criterion are presented on a histogram of all players worldwide, encouraging the player to improve and optimize solutions to already-completed puzzles. The player's solution is scored on three criteria: footprint (the total floor space enclosed by the assembly line), cycles (the time taken between starting the assembly line and the requirements being met) and blocks (the number of non-platform type blocks used). Once the player has constructed an assembly line that successfully meets the delivery requirements, they can to move on to the next puzzle. The player can start the factory at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems. ![]() The player may also be constrained by pre-set objects that may help or hinder their assembly line construction and cannot be removed. The player's view is from a first-person perspective and can be freely moved about the puzzle's landscape, including vertically by using a jetpack. This construction process is similar to other block-building games like Minecraft, though there are no limits on the number of blocks that can be placed. The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers. Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cube, to one or more delivery points by directing and assembling the individual cubes from their spawning point. Additional chapters have since been added during the game's time in Early Access, adding in new block types and furthering the story of the abductees' escape attempts. ![]() By successfully completing all the puzzles, the player's character is rescued from the alien race by other abductees to a hidden base on the alien homeworld, and begins to work with the other abductees to find a way to escape the planet and return home. Completing a specified quota of puzzles on a world lets the player advance to the next one, as well as advancing the story. The game is divided into 6 worlds with several puzzles per world. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log. Zachtronics is also developing the "open-ended programming game" TIS-100, which is currently available on Steam Early Access.Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. Typically Infinifactory will cost £18.99, but it will be 10 per cent off at £17.09 until 7th July. "I've spent hours going back into old puzzles and making my factories more elegant," he said in his Infinifactory impressions. Our Chris Donlan was a big fan of Infinifactory upon its Early Access premiere. ![]() ![]() "We wouldn't have been able to do this without you!" "I'd like to take this opportunity to thank all of our Early Access players, whose feedback, both through in-game surveys and external discussions, was instrumental in growing Infinifactory into the polished, amazing game that it is today," Zachtronics stated. The game was already feature complete in Early Access, but Zachtronics wanted to survey folks about what worked and what needed tweaking. Previously we called it one of the best examples of Early Access being done right. in 3D." The puzzler tasks players with assembling products by routing all their parts together, then transporting products to their goal. Production line engineering puzzler Infinifactory has left Steam Early Access for a full fledged release.ĭeveloper Zachtronics, who previously made SpaceChem and Infiniminer, described Infinifactory as "Like SpaceChem. ![]()
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